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Articles #oric

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3 article(s)

Porting Asteroids to an Oric-1: what pushed back

#oric #games #porting

Forty phases to fit Asteroids into 20,000 cycles per frame: the budget that did not hold, XOR drawing and its vanishing vertices, the VSync that does not exist, flicker, the ROM we bypass, the BSS, sound borrowed from another machine, and what the emulator was hiding. Read the article →

Phosphoric 2.0: a cycle-stepped machine — and the claim we withdraw

#oric #emulation

What Phosphoric claimed and why it was wrong, what version 2.0 changed (65x02 oracle, master clock, VIA, ULA, PSG, savestates), what changes visibly, and what we still do not claim. Read the article →

Pushing the Oric's limits: five experimental extensions for the LOCI board

#oric #emulation

How a cycle-stepped emulator becomes a hardware test bench — with the ABI, registers and diagrams. Read the article →